The Seventh year of ECGC is coming and we are already planning. We aren’t just PC or console gamers anymore; we flow seamlessly from our consoles, to our smartphones and yes, our work PCs to get our gaming fix. How’s a game developer/contractor/service provider/player supposed to keep up? ECGC’s program includes panels, lectures and discussions with leading innovators in several diverse tracks to lead you to success.
Tracks Hours for ECGC 2015
Tuesday, April 7th, 3pm–6pm
Wednesday, April 8th, 9am–6:45pm
Thursday, April 9th, 9am–5:30pm
We are interviewing submission presently for 2015. Below is a look at what we had for 2014 lectures. Enjoy and more to come on the new lectures in February 2015.
Director of Design
Turbine / Warner Brothers, Boston Metropolitan Area
Internationally Celebrated Game Designer Ken Rolston designed some Really Big tabletop and computer roleplaying games. Now he's very tired, so he just tricks everyone else into enjoying themselves while they do all his work. He's like Tom Sawyer. So he charges them an apple each for the privilege. At Turbine, Ken has the title of 'Director of Design'. His job description includes being a Visionary, Mentor, and Evangelist. He especially enjoys the Evangelist part. And luring people into his room with chocolate. Ken used to be the Executive Design Director and "Visionary" on Kingdoms of Amalur: Reckoning for Big Huge Games and 38 Studios. And Ken was formerly lead designer for Bethesda's award-winning The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind. In a previous life, Ken was an award-winning designer of paper-and-pencil roleplaying games, including games and supplements for PARANOIA, RUNEQUEST, WARHAMMER FANTASY ROLEPLAY, AD&D, D&D, STAR WARS, GHOSTBUSTERS, and STORMBRINGER. And when dinosaurs ruled the Earth, Ken served as roleplaying director for West End Games, Games Workshop, and Avalon Hill Game Company. Ken is also a Sage, Folk Singer, and Bon Vivant, a member of SFWA, holds a Masters Degree from NYU, sings world music in exotic languages with Boston Harmony and Village Harmony in such far-flung settings as Corsica, Republic of Georgia, and South Africa, and has been a professional games designer since 1982. Which was even BEFORE the dinosaurs.
Executive Narrative Director
Mary DeMarle has worked in the game industry as both a freelance contract writer and a full-time narrative game designer/writer for over 15 years. Her work crosses genres and playstyles, and includes such award-winning titles as Deus Ex: Human Revolution, Homeworld II, Myst III: Exile, Myst IV: Revelation, Dungeon Siege: Broken Sword and the Splinter Cell license. She is currently working as the Executive Narrative Director at Eidos Montreal.
The gaming industry in production has had challenges being split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
Welcoming both creators and students of the narrative discipline of game development, the East Coast Game Conference’s Writing Track offers two days of wide-ranging presentations from experts in the field. Sessions cover material from cutting edge theory to practical lessons learned in the development cycles of today’s most anticipated games. Focused on drawing from the wealth of game narrative talent on the East Coast, this track offers a deep-dive into how to write and appeal to a worldwide gaming audience.
The masters of the pixel will step out from behind the curtain and share some of their techniques that have brought top titles to gorgeous life.
Developers will share algorithms, engines, technology, techniques and best practices that today's game companies must cultivate to create today's best immersive and engaging games.
How do we keep the players coming back for more? Speakers in this track will discuss new game mechanics, examine genre conventions and consider new ways to push the boundaries of gameplay.
Are you looking for a career in games? At the East Coast Game Conference, you will be able to hear what it takes to land a job in the game industry. Hear what a community manager does. What it takes to become a producer. Learn the role of a script writer, a game designer, or maybe your interested in a marketing or PR job. Sessions will cover the application process, what to bring to an interview and how to assemble a portfolio of work.
Epic Games recently released Unreal Engine 4 technology to the world to put its latest technology and tools within reach of everyone interested in building games and 3D content for many platforms.
Students, developers and hobbyists now have access to everything, including the Unreal Editor, the entirety of the engine’s feature set, as well as the complete C++ source code – all for only $19 per month through unrealengine.com.
This is the complete technology forged by years of experience shipping games such as “Gears of War” for Xbox and “Infinity Blade” for iOS, and now reinvented for a new generation. It’s the engine Epic is using to build its next big game, “Fortnite.”
Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Epic invites all ECGC attendees to be a part of the new Unreal community – come see us and find out more!
Ever wonder how else gaming technologies or gaming theory techniques are being applied to outside the industry? A serious game or applied game as you sometimes hear it is a game or simulation designed for a primary purpose other than pure entertainment. This track will open your eyes to other uses of gaming technologies in Virtual Reality, Medical and how Governor Purdue’s new initiative could be leveraging this to help in education and increasing learning outputs. Come check out these sessions on Thursday.