Partering with IGDA


The Seventh year of ECGC is here. We aren’t just PC or console gamers anymore; we flow seamlessly from our consoles, to our smartphones and yes, our work PCs to get our gaming fix. How’s a game developer/contractor/service provider/player supposed to keep up? ECGC’s program includes panels, lectures and discussions with leading innovators in several diverse tracks to lead you to success.

Tracks Hours for ECGC 2015 

Tuesday, April 7th, 3pm–6pm
Wednesday, April 8th, 9am–6:45pm
Thursday, April 9th, 9am–5:30pm

Ballroom C Keynote

Wednesday, April 8th
2:00pm - 3:00pm

Mike Laidlaw
Dragon Age Creative Director

Mike Laidlaw has been with Bioware since 2003, having jumped the fence from game reviews to work as Lead Writer on Jade Empire. Since then, after a short stint on Mass Effect, Mike has been the Creative Director for the Dragon Age series, which just shipped its latest chapter: Inquisition. In addition to the Dragon Age games, Mike is heavily involved in the products surrounding Dragon Age, which range from novels and comics to animated features.

304 Unreal Theater

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers, available now for free. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

Epic invites all ECGC attendees to be a part of the Unreal community – come join us at the Unreal Theater. We'll be hosting talks on a range of development topics including building open worlds, creating 2D games and tips and tricks in game marketing and so much more!

305B IBM Bluemix

IBM bar Bluemix

Accelerate your game development with IBM Bluemix™ 

Join us and learn how IBM Bluemix can accelerate your game development. IBM Bluemix is a developer oriented Platform as a Service (PaaS) environment that is based on the Cloud Foundry open source project. It provides you easy access to a rich library of IBM, 3rd party and open source runtimes, services and APIs. Learn about how other developers are using IBM Bluemix to go quickly from coding with confidence to deploying with enterprise class services and scale.

In this session you’ll learn how IBM Bluemix will help you to:
Build your apps, your way
Deploy and manage hybrid apps seamlessly
Scale more than just instances
Secure your apps with layered Security
Extend apps with services

Sit down with an IBM Bluemix expert!
IBM is providing the unique opportunity to sit down with a Bluemix consultant and take you through a hands-on session on Bluemix. Bring in your own code and test out Bluemix. Or, just dive in, give it a test drive, and ask questions!

There will be Bluemix experts on hand to discuss how to build your apps with connections to Analytics, mobile, and Watson.

306B Career Lounge

Are you looking for a career in games? At the East Coast Game Conference, you will be able to hear what it takes to land a job in the game industry. Hear what a community manager does. What it takes to become a producer. Learn the role of a script writer, a game designer, or maybe your interested in a marketing or PR job. Sessions will cover the application process, what to bring to an interview and how to assemble a portfolio of work.

Community Day

New to East Coast Game Conference (ECGC) 2015 conference is Community Day scheduled for the afternoon of April 7th.  Sponsored by Epic Games and William Peace University, the conference expansion invites educators, prospective game development students, parents and anyone interested in game development to get a glimpse of opportunities for employment and education in the rapidly growing field of game development. 

302B Art
303 Audio

The Audio Track brings the industry's top professionals to share their knowledge and experience from the real-world and how audio is being used in the gaming industry.

301B Design
302C Narrative

Welcoming both creators and students of the narrative discipline of game development, the East Coast Game Conference’s Writing Track offers two days of wide-ranging presentations from experts in the field. Sessions cover material from cutting edge theory to practical lessons learned in the development cycles of today’s most anticipated games. Focused on drawing from the wealth of game narrative talent on the East Coast, this track offers a deep-dive into how to write and appeal to a worldwide gaming audience.

302A Programming
306A Serious Games

Ever wonder how else gaming technologies or gaming theory techniques are being applied to outside the industry? A serious game or applied game as you sometimes hear it is a game or simulation designed for a primary purpose other than pure entertainment. This track will open your eyes to other uses of gaming technologies in Virtual Reality, Medical and Education to increase learning outputs.

305A Panel Room